Tuesday 26 June 2012

MAYA // Leighs Timeline //

Visual log on Learning Autodesk Maya 2012, time line started 12-3-2012



WEEK 2: day 11  Temple Model


asia

WEEK 3: day23  Town Model






WEEK 5: Polygon modelling and Rendering, parts missing from play blast




WEEK 7: Fox model , first Rig







WEEK 8: Artificial heart beating



WEEK 9: missile test


WEEK: 10. particles burst,  camera movement around poly fish





WEEK :11 : rigged test of objects impacting



WEEK: 12 effects with colour







WEEK 13: Fireworks display



WEEK 14: constraints





WEEK 15: Robot model and animation of gears



WEEK 16: mine blast





WEEK 17: 4 days to rig and animate silly looking man



WEEK 18: polygon Modelling a bug boy and  heads with proper topology

bugboy


tim the zombie


                                           

slightly better topology


day 5




WEEK 19: day 2




day 3












                                                 Moving type particles effected by gravity










Moving Hurricane with explosions

WEEK: 20 tornado using vortex

1


3





5

swarm of particles using locator's




























Plane crash

tutorial:


WEEK 21: day 3 . beam of light
























day 4 : rendering










Finel Render


WEEK 22: displacement mapping

  Photoshop 3d landscape



What it looks like when converted to polygons in Maya








day2: working with hyper shade and reflections




............................................................................................................
WEEK: 22
shading objects with preset materials









WEEK;23

working on hypershade and rendering








partical effects
tutorial:

WEEK :24  week of research, Berlin


WEEK24: day 168




9/8/2012

lighting

debt of Field tutorial

fur preset as grass and transform component :mine explosion





powering up plasma Field , 




WEEK 25   day 175


animating coloured cubes

tutorial:

day 176


tutorial: by CG bros.

                                                    ncloth particle wave. long blayblasts, need model to practise on



tutorial: by CG bros


day 177




To colourise Subsurface Scatter simply add an 3D Texture to the Parti-Volume Node's Scatter Attribute
(the one which is 100% purple )


WEEK:26
day 180




use of graph editor, doping sheet, and rendering with file output to media player
tutorial:


 object falls and breaks apart on impact,


tutorial







tutorial by eric keller
http://www.youtube.com/watch?v=m9FQQtaCbXc
particals, problem with ratio and bias

day 184

tutorial by eric keller
on CSI with Mmaya


tutorial

Week 27

188


Master Maya auto desk book by Eric Keller serious skills book

Chpter 1
assets attributes
file ref
node hierarchies

chapter 2,

film making with camera tecks
image size, camera rig
applying depth of Field
rack focus rig
motion blur
film back, camera lens
film speeds
fly camera,
revolve camera
camera flip



Chapter 3-4

Nurbs modelling
surfaces
trim surfaces
extruding
making live
projecting curves on side
bend deforms,
lofting

polygon
muliti tool, component tool lattices
belel edges
attaching strokes to curves
soft modification
layers
sculpting tool, - go back over and practise
bridging
mirror, duplicating special,

susD,,,,,,needs work
mastering



3days to finish 1-2-3-4 chapters.

Week 28
                  lynda tutorials on rendering, will have to get back in to later date as its all new terms

use of plains to create blur effect at different distances, will use this later,
have book marked tutorial on lynda. underling rendering and lighting,

two tutorials on mMaya :
Membrane Pore”  problem with viewing membranes
2nd tutorial:
Creating the blobby blastocyst, going through a lattic
tuesday

: rigging

chaper 2 of book














Animating facial expressions,

Create blend shape seqwances, image included, lots of objects animated,
Deform 3
Animate non liner deformers, mushrooms, , using lattice,
Adding jiggle and turbulence and wave to jelly fish, using paint and flood to fix area that will jiggle
Afte2 hours of book, I am sitching to LYDNA, for game tutorial, 9 hours,


Building garage,
Modelling, modelling tecks
Texturing, soft tool, adding edges,
display setting, plycount, extruding tips,
most importantly, learning how to bake, look in too, baking garge door, taking snap shot, occulision, photoshop. Painting, exporting back in,
Animating 2D



have begun rigging chapter:

Inverse kinematics-joint constrains – building leg of bug robot and constraint it,
Using graph editor, to move bug forward, and up in animation, constrains in legs when, flying off
All the different viewing options that come with graph editors.
Play blast options,
Animae with expressions, but on lamp post, getting him to fly off, to connect at point given
Animate with motion path, having bug turn on bend,
Layers: may go back over as this was long, able to creat mulitpil layers, to show director type sinario. of what could be, goasting





Animate non liner deforms, mushrooms, , using lattice,
Adding jiggle and turbulence and wave to jelly fish, using paint and flood to fix area that will jiggle
After 2 hours of book, I am switching to LYDNA, for game tutorial, 9 hours,
Animating 2D
Watching maya cgi conference in Holland, important,
resurch in to Area website on the saterdayday of this week,

week 29
chapters- 8-9-10



Chapter 8
Paint effects and toon shading
2D cartoon effects in 3d
Paint effects window, in 2d, like coral draw,
Paint is screen mode
Painting on 3d modes
Brush tecks
Designing bruises
Tube, arms, grass
Growing flowers
Adding leaves
Behaviour controls
Applying forces
Animating strokes
Turbalancemodifiers
Rendering paint effects
Illuminating
Showdown effects
Shading strokes and tubes
Texturing strokes
Toon shading
Paint lines
Chapter 9
Lighting with mental ray, will be going over again,
Shadow and casting lights
Indirect lighting
Global illumination
Photon maps
Final gathering
Image based lighting*********
Downloads are involved with this, for reflective elements
Emitting objects
Ibl
Ibl final gathering
Physical sun and sky
Mental ray area lights
Tone mapping
Shading concepts
Diffusion
Reflection
Refraction
The frenshel effect
Reflecting blur



last two weeks have been on and off bird punk steam model ............ insert image here

tutorial by patrick finn - 8Hs



this effect was used in the iron man closing titles, extremely effective, and done adjusting the pivot point in world and object mode-

close up of textures

MASTERING MAYA BOOK

chapter 11. have to finish, texture mapping, unfolding uvs
chapter 12, have to finish render pass contrition maps

chapter 13
move Nparticas with nucleus wind, using force Fields,
 emit nParticals from texture,
  chapter 13 Nparticals
making them collide, create liquid simulations.
 ncloth and particle interactions, controlling collision events
 tower explosion using ncloth

 making ncloth objects expand using pressure


chapter 15, did not do, fur, hair, clothing


2.oct.2012
austrian guy, dose short tips on how to do stuff

how to take a path of a helix




4th-10-2012
finished chapter 17, mel, and phyton, got pyton book
have started jamies web site.

5th10-2012 tutorials on modelling by daveG contact, mel , researched, contact, marking tutorials,

week  31    date 10/10/2012




gun model, getting it right, need to be faster at modelling, area that needed work and need to improve on

 tutorial was near  7 hours tutorial, 2 days, . lots of stops and starts, worth it, contacting the guy, professor, contact made, works in Maya


quike notes on what i did
Clean up, correct, add some details and mirror the barrel piece for the Samaritan pistol. This one got a little on the long side, sorry about that. I cover extract, extrude (including extruding faces vs the whole object), interactive split tool, insert edge loop tool, append to polygon tool, Boolean, mirror geometry, isolate select, and snapping.
Cover cut faces, snapping, fill hole, append to polygon tool (clockwise vs counter clockwise), bridge, extrude, freeze transformations, duplicating for symmetry, isolate select, and a bit of topology cleanup

Continue modelling the Samaritan pistol, adding the details around the barrel. Cover booleans, bevel, and deleting interpenetrated faces, extrude and snap. Not sure how this video ended up being so long...I talk too much in these things.
Cover delete edge, bevel, soften/harden edge, duplicate face, extrude, bevel, collapse edge, insert edge loop, merge vertices, snap to vertices's and slide edge?????
?
Cleanup the Samaritan mesh using Mesh - Cleanup... Also go over all of the cleanup options and why you might or might not use them

The Gnomon Workshop
 tutorials, layer texture using hyper shade

Week 31
Day       217 

portal light,  how to add and subtract the Gama linear work flow to images in maya

zeth W tutorials, vimeo

zeth willy tutorials vimo

this image is the linear work flow, the way the camera adds 2.2 to the linear flow

two tuts. first changing the colours of the balls fast. second, lighting, need to learn more film terms, key light ect




Creating snow-perfect



Note,  converting water to polygons in modifier  dose not work, I just used "ball" when emitting from surface, plus global illumination changes look of snow to solid ice








Pat imire- Scottish

Whisky in the glass and dust tutorial

& Dust impact

Web site; http://www.patimrie.com/tutoral






Ambient inclusion shadier, good for many things, runs huge procession power, looks sharp


very good tutorial on lighting an object




same setting for iron man helmet





Ice environment using a height shadier, good shadier experience but could not get to render, may do again, http://www.youtube.com/watch?v=uri8KYzs2ac&playnext=1&list=PL4BAA535030BAF759&feature=results_video



explosion tut- adding different shades to the smoke and combining them

proxy tut, for saveing on polygone count,

mental ray tut on lighting


Render passes, mastering Maya, how to separate each layer  in mental ray,






did this tut, rendering was huge, saved files,
.......................
personal




13.11.12


8 MONTHS exact

20/11/2012, no net in library

researching from home

rmd work for new years image

did not plan this out correctly, pytone would have been handy, need to draw out images first

tester for animation of paint

3 days, render time went way up after too many polys
RWM

propeller 5 hours


polorbear 4 hours modelling







































Truck crash

animation of collision polygon es, a display layer is then added, replacing the collision layer, display layer is parented to collision layer, buy baking all the keys, and using animation rather than dynamics to have more control of animation, my baking of keys did not work..
























5 hours










4 hours


paint effects

shatter effect in dynamics

bullet-dynamics

16/12/2012 -4 hours

 dancing cloud- 2 hours

test for illustrated face2 hours


eric keller growing germs

 sleepy bird
 firing particles that explode
glass


2d fluid container tut,
4 hours, problems rendering, lighting needs work
wall art uv mapping,

iphone animation



 rocket transform and shatter animation



a number of tutorials on modelling and sets

Chris kroner, teacher, a number of his tutorials are quite good for speed learning


04.01.13


!!!!current play blast of animations, not rendered!!!!







show reel started 5th-01-2013


gun and dinner table animation



modelling problems,


graphics card dose not seem to support Fields, or multiple objects moving

maya has become slow since downloading 3D max, and googly sketch up?????


1/2/13

26/2/13
needs finishing


21/2/13

gun and dinner table animation

03/03/13

3 week of pulse, no 3d max,

have gone over sketch up
mudbox, unity,
UNK
html and css

audio,
caracter design


08/03/2013

3d max introduction,

development of one humanoid and one landscape

presentation on game company


march, game theory, ideas for a app for ios






Photo shop :concept work
for Irish sketch society.com












25.3.13

5/4/2013



25/3/2013
3dmax


tree animation, 25 hours, 5 secs, back round added, switch to mental ray for render


7/5/13
1 day reactor




1 day purple blob










page turn tutorial







game start , UNITY 

bringing maya in to unity








INCEPTION

14/6/13

3D max




am trying to do this, computer cant render, will try windmill lane





computers wount take maya

1/713








toon shadeing, 

animation didnt work



















8/7/13










script writing layout for the bridge





tween

showreel 50 done, 20 months

breakdown reel will have all secound baest and some add on, 

2 weeks with vstream

17 8 13



 
26th 8 13
 





 
25th 08 13
 




 




never even saw colours as discribed to me





ant version 300
 
 
 
 
comp

work on lighting





solid, backround redo

game, best level, unity

 

ambient occlusion

main light

 
rim light
 
 
marks render

render again

disaster

disaster no2
1 week wasted

never used
 




 










 

 

 










 










nov 2013



 
 


3d max plug-in for aligning photos in to 3d






 dec 2013

 



 
 
 
jan 2014
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
dept map shadows
 
no dept map
 
 
shadows dept map high settings
 
 
ray trace high settings, 20 mins render time
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 




 





 
 
low poly tests




 
boat for DIT game,







 
 



























 
 
 
 
 
 
 

 
 


2 comments:

  1. Im impressed O'Brien. You are getting stuck in. Best of luck with it dude i know you will do well.

    ReplyDelete
  2. Very nice work ... lotta hard hours put in ... some very nice concepts .... Work to be proud of :)

    ReplyDelete