Visual log on Learning Autodesk Maya 2012, time line started 12-3-2012
WEEK 2: day 11 Temple Model
asia
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WEEK 3: day23 Town Model
WEEK 5: Polygon modelling and Rendering, parts missing from play blast
WEEK 7: Fox model , first Rig
WEEK 8: Artificial heart beating
WEEK 9: missile test
WEEK: 10. particles burst, camera movement around poly fish
WEEK :11 : rigged test of objects impacting
WEEK: 12 effects with colour
WEEK 13: Fireworks display
WEEK 14: constraints
WEEK 15: Robot model and animation of gears
WEEK 16: mine blast
WEEK 17: 4 days to rig and animate silly looking man
WEEK 18: polygon Modelling a bug boy and heads with proper topology
bugboy
tim the zombie
slightly better topology
day 5
WEEK 19: day 2
day 3
Moving Hurricane with explosions
WEEK: 20 tornado using vortex
5
swarm of particles using locator's
Plane crash
tutorial:
WEEK 21: day 3 . beam of light
day 4 : rendering
Finel Render
WEEK 22: displacement mapping
day2: working with hyper shade and reflections
............................................................................................................
WEEK: 22
shading objects with preset materials
tutorial on shade's: 2-2 http://www.youtube.com/watch?v=wFyHwSBBdww&list=UU8RC7C4XAJrl5H8vM1EhdEQ&index=5&feature=plcp
WEEK;23
working on hypershade and rendering
partical effects
tutorial:
WEEK :24 week of research, Berlin
WEEK24: day 168
9/8/2012
lighting
debt of Field tutorial
fur preset as grass and transform component :mine explosion
powering up plasma Field ,
WEEK 25 day 175
animating coloured cubes
tutorial:
day 176
tutorial: by CG bros.
ncloth particle wave. long blayblasts, need model to practise on
tutorial: by CG bros
day 177
tutorial: http://www.motiondesign.biz/sss_4.html

(the one which is 100% purple )
day 180

use of graph editor, doping sheet, and rendering with file output to media player
tutorial:
object falls and breaks apart on impact,
tutorial
tutorial by eric keller
http://www.youtube.com/watch?v=m9FQQtaCbXc
particals, problem with ratio and bias
day 184
tutorial by eric keller
on CSI with Mmaya
tutorial
Week 27
188
Master Maya auto desk book by Eric Keller serious skills book
Chpter 1
assets attributes
file ref
node hierarchies
chapter 2,
film making with camera tecks
image size, camera rig
applying depth of Field
rack focus rig
motion blur
film back, camera lens
film speeds
fly camera,
revolve camera
camera flip
Chapter 3-4
Nurbs modelling
surfaces
trim surfaces
extruding
making live
projecting curves on side
bend deforms,
lofting
polygon
muliti tool, component tool lattices
belel edges
attaching strokes to curves
soft modification
layers
sculpting tool, - go back over and practise
bridging
mirror, duplicating special,
susD,,,,,,needs work
mastering
3days to finish 1-2-3-4 chapters.
Week 28
lynda tutorials on rendering, will have to get back in to later date as its all new terms
use of plains to create blur effect at different distances, will use this later,
have book marked tutorial on lynda. underling rendering and lighting,
two tutorials on mMaya :
Membrane Pore” problem with viewing membranes
2nd tutorial:
Creating the blobby blastocyst, going through a lattic
tuesday
: rigging
chaper 2 of book
Animating facial
expressions,
Create blend
shape seqwances, image included, lots of objects animated,
Deform 3
Animate non
liner deformers, mushrooms, , using lattice,
Adding jiggle
and turbulence and wave to jelly fish, using paint and flood to fix area that
will jiggle
Afte2 hours
of book, I am sitching to LYDNA, for game tutorial, 9 hours,
Building garage,
Modelling, modelling
tecks
Texturing,
soft tool, adding edges,
display setting, plycount, extruding tips,
most importantly,
learning how to bake, look in too, baking garge door, taking snap shot,
occulision, photoshop. Painting, exporting back in,
Animating 2D
have begun rigging chapter:
Inverse kinematics-joint constrains – building leg of bug robot and constraint it,
Using graph editor, to move bug forward, and up in animation, constrains in legs when, flying off
All the different viewing options that come with graph editors.
Play blast options,
Animae with expressions, but on lamp post, getting him to fly off, to connect at point given
Animate with motion path, having bug turn on bend,
Layers: may go back over as this was long, able to creat mulitpil layers, to show director type sinario. of what could be, goasting
Animate non
liner deforms, mushrooms, , using lattice,
Adding jiggle
and turbulence and wave to jelly fish, using paint and flood to fix area that
will jiggle
After 2 hours
of book, I am switching to LYDNA, for game tutorial, 9 hours,
Animating 2D
Watching maya
cgi conference in Holland, important,
resurch in to
Area website on the saterdayday of this week,
week 29
chapters- 8-9-10
Chapter 8
Paint effects and toon shading
2D cartoon effects in 3d
Paint effects window, in 2d, like coral draw,
Paint is screen mode
Painting on 3d modes
Brush tecks
Designing bruises
Tube, arms, grass
Growing flowers
Adding leaves
Behaviour controls
Applying forces
Animating strokes
Turbalancemodifiers
Rendering paint effects
Illuminating
Showdown effects
Shading strokes and tubes
Texturing strokes
Toon shading
Paint lines
Chapter 9
Lighting with mental ray, will be going over again,
Shadow and casting lights
Indirect lighting
Global illumination
Photon maps
Final gathering
Image based lighting*********
Downloads are involved with this, for reflective elements
Emitting objects
Ibl
Ibl final gathering
Physical sun and sky
Mental ray area lights
Tone mapping
Shading concepts
Diffusion
Reflection
Refraction
The frenshel effect
Reflecting blur
last two weeks have been on and off bird punk steam model ............ insert image here
tutorial by patrick finn - 8Hs
this effect was used in the iron man closing titles, extremely effective, and done adjusting the pivot point in world and object mode-
close up of textures
MASTERING MAYA BOOK
chapter 11. have to finish, texture mapping, unfolding uvs
chapter 12, have to finish render pass contrition maps
chapter 13
move Nparticas with nucleus wind, using force Fields,
emit nParticals from texture,
chapter 13 Nparticals
making them collide, create liquid simulations.
ncloth and particle interactions, controlling collision events
tower explosion using ncloth
making ncloth objects expand using pressure
chapter 15, did not do, fur, hair, clothing
2.oct.2012
austrian guy, dose short tips on how to do stuff
how to take a path of a helix
4th-10-2012
finished chapter 17, mel, and phyton, got pyton book
have started jamies web site.
5th10-2012 tutorials on modelling by daveG contact, mel , researched, contact, marking tutorials,
week 31 date 10/10/2012
gun model, getting it right, need to be faster at modelling, area that needed work and need to improve on
tutorial was near 7 hours tutorial, 2 days, . lots of stops and starts, worth it, contacting the guy, professor, contact made, works in Maya
quike notes on what i did
Clean up, correct, add some details and mirror the barrel piece for the Samaritan pistol. This one got a little on the long side, sorry about that. I cover extract, extrude (including extruding faces vs the whole object), interactive split tool, insert edge loop tool, append to polygon tool, Boolean, mirror geometry, isolate select, and snapping.
Cover cut faces, snapping, fill hole, append to polygon tool (clockwise vs counter clockwise), bridge, extrude, freeze transformations, duplicating for symmetry, isolate select, and a bit of topology cleanup
Continue modelling the Samaritan pistol, adding the details around the barrel. Cover booleans, bevel, and deleting interpenetrated faces, extrude and snap. Not sure how this video ended up being so long...I talk too much in these things.
Cover delete edge, bevel, soften/harden edge, duplicate face, extrude, bevel, collapse edge, insert edge loop, merge vertices, snap to vertices's and slide edge?????
?
Cleanup the Samaritan mesh using Mesh - Cleanup... Also go over all of the cleanup options and why you might or might not use them
The Gnomon Workshop
tutorials, layer texture using hyper shade
Week 31
Day 217
portal light, how to add and subtract the Gama linear work flow to images in maya
zeth W tutorials, vimeo
zeth willy tutorials vimo
this image is the linear work flow, the way the camera adds 2.2 to the linear flow
two tuts. first changing the colours of the balls fast. second, lighting, need to learn more film terms, key light ect
Creating
snow-perfect
Note, converting water to polygons in modifier dose not work, I just used "ball"
when emitting from surface, plus global illumination changes look of snow to
solid ice
Pat imire- Scottish
Whisky in the glass
and dust tutorial
& Dust impact
Web site; http://www.patimrie.com/tutoral
Tutorial; http://vimeo.com/49858957
Ambient inclusion
shadier, good for many things, runs huge procession power, looks sharp
very good tutorial on lighting an object
same setting for iron man helmet
Ice environment using
a height shadier, good shadier experience but could not get to render, may do
again, http://www.youtube.com/watch?v=uri8KYzs2ac&playnext=1&list=PL4BAA535030BAF759&feature=results_video
explosion tut- adding different shades to the smoke and combining them
proxy tut, for saveing on polygone count,
mental ray tut on lighting
Render passes, mastering Maya, how to separate each layer in mental ray,
did this tut, rendering was huge, saved files,
.......................
personal
13.11.12
8 MONTHS exact
20/11/2012, no net in library
researching from home
rmd work for new years image
did not plan this out correctly, pytone would have been handy, need to draw out images first
tester for animation of paint
3 days, render time went way up after too many polys
RWM
propeller 5 hours
polorbear 4 hours modelling
Truck crash
animation of collision polygon es, a display layer is then added, replacing the collision layer, display layer is parented to collision layer, buy baking all the keys, and using animation rather than dynamics to have more control of animation, my baking of keys did not work..
5 hours
4 hours
paint effects
shatter effect in dynamics
bullet-dynamics
16/12/2012 -4 hours
dancing cloud- 2 hours
test for illustrated face2 hours
eric keller growing germs
sleepy bird
firing particles that explode
glass
2d fluid container tut,
4 hours, problems rendering, lighting needs work
wall art uv mapping,
iphone animation
rocket transform and shatter animation
a number of tutorials on modelling and sets
Chris kroner, teacher, a number of his tutorials are quite good for speed learning
04.01.13
!!!!current play blast of animations, not rendered!!!!
gun and dinner table animation
modelling problems,
graphics card dose not seem to support Fields, or multiple objects moving
maya has become slow since downloading 3D max, and googly sketch up?????
1/2/13
26/2/13
needs finishing
21/2/13
gun and dinner table animation
03/03/13
3 week of pulse, no 3d max,
have gone over sketch up
mudbox, unity,
UNK
html and css
audio,
caracter design
08/03/2013
3d max introduction,
development of one humanoid and one landscape
presentation on game company
march, game theory, ideas for a app for ios
Photo shop :concept work
for Irish sketch society.com
25.3.13
5/4/2013
25/3/2013
3dmax
tree animation, 25 hours, 5 secs, back round added, switch to mental ray for render
7/5/13
1 day reactor
1 day purple blob
page turn tutorial
game start , UNITY
bringing maya in to unity
INCEPTION
14/6/13
3D max
am trying to do this, computer cant render, will try windmill lane
computers wount take maya
1/713
toon shadeing,
animation didnt work
8/7/13
script writing layout for the bridge
tween
showreel 50 done, 20 months
breakdown reel will have all secound baest and some add on,
2 weeks with vstream
17 8 13
26th 8 13
25th 08 13
never even saw colours as discribed to me
ant version 300
comp
work on lighting
solid, backround redo
game, best level, unity
ambient occlusion
main light
rim light
marks render
render again
disaster
disaster no2
1 week wasted
never used
nov 2013
3d max plug-in for aligning photos in to 3d
dec 2013
jan 2014
dept map shadows
no dept map
shadows dept map high settings
ray trace high settings, 20 mins render time
low poly tests
boat for DIT game,